Latest Posts
  • PushVFX is an interactive visualization tool that reacts to music. PushVFX uses an Ableton Push to control the effects of a music visualization system. The music drives the effects, and PushVFX allows for real time enabling/disabling/tuning of the visualizer’s effects.

    Push VFX

    PushVFX is an interactive visualization tool that reacts to music. PushVFX uses an Ableton Push to control the effects of a music visualization system. The music drives the effects, and PushVFX allows for real time enabling/disabling/tuning of the visualizer’s effects.

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  • This article discusses adapting the Procedural Planet generation into VR using an HTC Vive.

    VR Planets

    This article discusses adapting the Procedural Planet generation into VR using an HTC Vive.

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  • This article will discuss Unity Build Automation using Jenkins, an open source automation and continuous integration server, to automatically create new Unity3d builds when the master Git branch is updated.

    Unity Build Automation with Jenkins

    This article will discuss Unity Build Automation using Jenkins, an open source automation and continuous integration server, to automatically create new Unity3d builds when the master Git branch is updated.

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  • Path Tracing is a ray tracing method where rays are shot from each pixel in the camera towards the scene, and the light contributed from each hit is integrated over several hits and passes to form the final light color of each pixel.

    Path Tracing

    Path Tracing is a ray tracing method where rays are shot from each pixel in the camera towards the scene, and the light contributed from each hit is integrated over several hits and passes to form the final light color of each pixel.

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  • 3D planets may be procedurally generated to provide an infinite amount of planets to explore. This article will detail an algorithm used to procedurally generate planets in a deterministic manner.

    Procedural Planets

    3D planets may be procedurally generated to provide an infinite amount of planets to explore. This article will detail an algorithm used to procedurally generate planets in a deterministic manner.

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