About Author: Jesse - SmashRiot

Website
http://SmashRiot.com
Description
SmashRiot, LLC was formed in 2013 by Jesse Ozog with a focus on creating challenging indie games.

Posts by Jesse - SmashRiot

  • This article will discuss Unity Build Automation using Jenkins, an open source automation and continuous integration server, to automatically create new Unity3d builds when the master Git branch is updated.

    Unity Build Automation with Jenkins

    This article will discuss Unity Build Automation using Jenkins, an open source automation and continuous integration server, to automatically create new Unity3d builds when the master Git branch is updated.

    Continue Reading...

  • Path Tracing is a ray tracing method where rays are shot from each pixel in the camera towards the scene, and the light contributed from each hit is integrated over several hits and passes to form the final light color of each pixel.

    Path Tracing

    Path Tracing is a ray tracing method where rays are shot from each pixel in the camera towards the scene, and the light contributed from each hit is integrated over several hits and passes to form the final light color of each pixel.

    Continue Reading...

  • 3D planets may be procedurally generated to provide an infinite amount of planets to explore. This article will detail an algorithm used to procedurally generate planets in a deterministic manner.

    Procedural Planets

    3D planets may be procedurally generated to provide an infinite amount of planets to explore. This article will detail an algorithm used to procedurally generate planets in a deterministic manner.

    Continue Reading...

  • All of the different builds needed for Dr. Spacezoo are compiled, packaged, and uploaded via a single monolithic build script. This article will detail the scripting defines, target platform configurations, and other parameters used to automatically build and package for multiple OS platforms.

    Unity Build Automation

    All of the different builds needed for Dr. Spacezoo are compiled, packaged, and uploaded via a single monolithic build script. This article will detail the scripting defines, target platform configurations, and other parameters used to automatically build and package for multiple OS platforms.

    Continue Reading...

  • This article will describe how to utilizing a shadow render texture and a custom shader to create environment shadows for 2D Sprites in Futile/Unity.

    Environmental Shadows for 2D Sprites in Futile for Unity

    This article will describe how to utilizing a shadow render texture and a custom shader to create environment shadows for 2D Sprites in Futile/Unity.

    Continue Reading...