Procedural Planets
Generating Deterministic 3D Procedural Planets
Focusing on Interactive Media and Unique Experiences
Generating Deterministic 3D Procedural Planets
Automatically create and deploy new Unity builds using a command line script
Resources used in STEM talks: A* Pathfinding and Procedural Generation
Use a shadow render texture and a custom shader to create environment shadows for 2D Sprites
Use a lighting normal map and a custom shader to create normal mapped lighting for 2D Sprites