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Blur Shader with cocos2d v2.0

Blur Shader with cocos2d v2.0 and CCSpriteBatchNode

Jesse/SmashRiot

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Blur Shader with cocos2d v2.0 and CCSpriteBatchNode

Near the end of the first feature pass on Trisector, I still had about 7ms CPU and GPU per frame available, so I decided to add a slight blur to the background layer to enhance the depth of field. This article will describe the Blur Shader used for the background layer in Trisector.

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