Blur Shader with cocos2d v2.0 and CCSpriteBatchNode
Jesse/SmashRiot
6-Minute Read
Near the end of the first feature pass on Trisector, I still had about 7ms CPU and GPU per frame available, so I decided to add a slight blur to the background layer to enhance the depth of field. This article will describe the Blur Shader used for the background layer in Trisector.