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Posts
- Push VFX
- VR Planets
- Unity Build Automation with Jenkins
- Path Tracing
- Procedural Planets
- Unity Build Automation
- Environmental Shadows for 2D Sprites in Futile for Unity
- Normal Mapped Lighting for 2D Sprites in Futile for Unity
- Procedural Generation in Dr. Spacezoo
- Dr. Spacezoo or: How I learned to stop shooting and save the animals
- Trisector v1.0.8 : Destructible Terrain Update
- Trisector v1.0.6 : Level Tuning Update
- Trisector v1.0.5 : Bullet Pattern and Laser Update
- Trisector v1.0.4 : Score Pod Attractor and Bug Fix Update
- Dynamic Lighting Shader with Cocos2d v2.0 and CCSpriteBatchNode
- Trisector v1.0.3 : Scoring and Graphics Update
- Trisector v1.0.2 : Explosion and Smoke Particles Update
- Trisector v1.0.1 : Universal Update
- Improved Tile Culling for a CCSpriteBatchNode
- Making of Trisector: Engine
Dr. Spacezoo Archive
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Environmental Shadows for 2D Sprites in Futile for Unity
Posted on 2015/12/02This article will describe how to utilizing a shadow render texture and a custom shader to create environment shadows for 2D Sprites in Futile/Unity. -
Normal Mapped Lighting for 2D Sprites in Futile for Unity
Posted on 2015/02/24This article will describe how to achieve Normal Mapped Lighting for 2D Sprites in Futile/Unity using a lighting normal map and a custom shader. -
Procedural Generation in Dr. Spacezoo
Posted on 2014/12/08Dr. Spacezoo utilizes procedural generation to create an infinite number of challenging Space Zoos, each of which are packed full of starving space animals, dangerous enemies, and tons of grease, gibs and glow. -
Dr. Spacezoo or: How I learned to stop shooting and save the animals
Posted on 2014/07/15Dr. Spacezoo: IndieQuilt Version This is the original Dr. Spacezoo jam game done for the IndieQuilt. The modern Dr. Spacezoo is here. About Visit far off Space Zoos and save starving animals from the care of a corrupted AI. Featuring 6 different gib packed animals to save over 10 levels […]