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Posts
- Push VFX
- VR Planets
- Unity Build Automation with Jenkins
- Path Tracing
- Procedural Planets
- Unity Build Automation
- Environmental Shadows for 2D Sprites in Futile for Unity
- Normal Mapped Lighting for 2D Sprites in Futile for Unity
- Procedural Generation in Dr. Spacezoo
- Dr. Spacezoo or: How I learned to stop shooting and save the animals
- Trisector v1.0.8 : Destructible Terrain Update
- Trisector v1.0.6 : Level Tuning Update
- Trisector v1.0.5 : Bullet Pattern and Laser Update
- Trisector v1.0.4 : Score Pod Attractor and Bug Fix Update
- Dynamic Lighting Shader with Cocos2d v2.0 and CCSpriteBatchNode
- Trisector v1.0.3 : Scoring and Graphics Update
- Trisector v1.0.2 : Explosion and Smoke Particles Update
- Trisector v1.0.1 : Universal Update
- Improved Tile Culling for a CCSpriteBatchNode
- Making of Trisector: Engine
Trisector Archive
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Trisector v1.0.3 : Scoring and Graphics Update
Posted on 2013/07/31Trisector v1.0.3 (189) is live in the App Store and includes some exciting new features such as a Burst+ power-up, Particle Shield, Improved Graphics, Dynamic Lighting, Scoring, and Scoring Leaderboards. -
Trisector v1.0.2 : Explosion and Smoke Particles Update
Posted on 2013/07/06Trisector v1.0.2 (174) is live and includes several new features such as improved particle effects and a relative touch control option. -
Trisector v1.0.1 : Universal Update
Posted on 2013/06/25Trisector v1.0.1 was released to the App Store on 2013/07/01 and is now a Universal App with new features including improved explosions, a virtual analog stick control option, and performance improvements.