Unity Pro Image Effects with Futile
How to use Unity Pro Image Effects with Futile
Focusing on Interactive Media and Unique Experiences
How to use Unity Pro Image Effects with Futile
Creating a performant normal mapped lighting shader for Cocos2d v2.0 and CCSpriteBatchNode
Improved Tile Culling for a CCSpriteBatchNode in cocos2d v2.0
Trisector uses tile maps for the Base terrain layer and the Collision terrain layer. The tiles for each layer are managed using a CCSpriteBatchNode which includes the tiles being displayed in the current viewport. This article will discuss two methods of tile culling for a CCSpriteBatchNode, where the first is a node based approach (slower) and the second is a quad based approach (faster).
Blur Shader with cocos2d v2.0 and CCSpriteBatchNode