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Trisector

Arcade style side scrolling cave flying bullet filled shoot-em-up

Jesse/SmashRiot

7-Minute Read

Trisector is an arcade style side scrolling bullet filled shoot-em-up (SHMUP) that has a dash of cave flying and a heaping TON of bullets.

Trisector v1.0.8 : Boss Level

Trailer

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About

Fight as a mercenary investigating Tri-Corp’s activities through 9 story levels and 1 deadly boss level. Navigate the terrain, collect power-ups, dodge and shoot a path through a ton of bullets and lasers, and destroy the Tri-Corp fighters. Damaged and destroyed enemies have a chance to drop random power-ups and destroyed enemy bullets turn into XP pods (for reducing energy costs) or energy (for more survivability and offensive power).

Features

  • Universal App for iPad, iPhone, and iPod
  • Training level
  • 9 bullet filled Story levels and 1 Boss level
  • Collect power-ups including a Shield, Weapon Upgrade, Burst, and more
  • Bullets, Bullets, and more Bullets (and Lasers too)
  • Random power-ups from damaging and destroying enemy ships
  • Collect all of the Story Nodes in a level to earn a starting Energy, Weapon and Speed bonus
  • Adaptive Difficulty option available for Normal Mode
  • A Hard Mode for an additional challenge
  • Dynamic music system that changes for each level and situation
  • Comprehensive in game help and information via the Codex
  • Retina ready with high resolution graphics and dynamic lighting
  • Game Center support with Score and Time Leaderboards and Achievements
  • No In-App Purchases or Ads
  • Did anyone mention the heaping ton of bullets?
  • Trisector works with iOS devices running iOS 7.0+ and is best on iPad.

Controls

  • Landscape device orientation
  • Steer using Relative Touch, Tilt, on-screen Joystick, or MFi Game Controller
  • Configurable control sensitivity
  • Tap screen to fire
  • Boost and Drag power-ups control ship speed

Download

Trisector is a Universal App for iPad, iPhone, and iPod touch devices and is available on the App Store.

Screenshots

Trisector v1.0.8 : Level 3

Trisector v1.0.8 : Level 5

Trisector v1.0.8 : Level 9

Tips

Trisector is designed to be a challenging game, and here are a few tips to help you survive a bit longer.

Control

Set your desired input and sensitivity under settings. I prefer using Tilt Control with the Tilt Sensitivity set to 28 on my iPad. Setting the sensitivity lower will allow for great control in the fine / slow movements, but will take more tilt to make big / fast movements.

Speed

While you are still learning how to fly in Trisector, try to avoid the green Boost power-ups and try to collect the yellow Drag power-ups. In the beginning, flying slow makes the ship much easier to control, and also results in more energy regeneration over the course of the level. Once you have the hang of flying, try to collect all the green Drag power-ups to post a fast score to the Leaderboards. The score multiplier is based on ship speed and difficulty mode.

Route

Some levels have multiple routes in various portions of a level. If one route is proving to be difficult, try a new route.

Energy

Energy management is one of the most important factors in Trisector. Energy powers both the shield and lasers, forcing a balance between defense and offense.

Fire in small bursts and try to save some energy for the shield. When flying, avoid enemy bullets/lasers and the terrain to keep the ship’s energy up. Flying into the terrain quickly consumes the ship’s energy in order to shield.

Firing

When firing, try to carve out a space clear of projectiles to fly in. Try to fire in an up/down wave pattern in order to destroy any incoming bullets that might hit the ship. Also, fire in quick bursts and try to conserve energy whenever possible. If you push the ship forward while firing a quick burst, the projectiles will clump and hit almost all at once.

Bursts

When firing a Burst, around eight units of energy are going to get used up, which may render your ship vulnerable. After firing the burst, fly in the middle of the burst wave which is usually going to be clear of enemy bullets. This will allow your ship a little time to regenerate energy.

Enemies

Try to learn when enemies are going to come on screen and fire lasers in anticipation of their arrival. Quickly destroying the enemies is the key to survival.

Positioning is very important. If the enemy is firing a laser, get out of it’s direct path and try to take it out with one of the angled lasers.

Lasers

Lasers from an enemy ship are usually on an interval so once it finishes firing a laser beam, that is the time to unload on it. The beam turrets may not stop firing the laser so it’s best to position around the beams or to cut through it quickly.

XP

Every bullet shot turns into an XP pod, which goes towards increasing your XP level. Each XP level slightly reduces energy costs for shielding and firing the laser.

MFi Controller

Trisector supports for basic and extended profile MFi game controllers.

It is best to turn on the MFi game controller prior to starting Trisector. Once connected, there may be a slight delay before the controller can communicate with Trisector. When in doubt, restart the Controller, and then restart Trisector.

Menu: dpad navigates, and changes slider values. A/X/Y select, B goes back

Play: dpad or either thumbstick moves ship, A/B/X/Y all fire. Pause button pauses / resumes play.

Trisector : MFI Controller

Changelog

v1.0.9 (231) - released 2014/04/25

  • MFi Game Controller Improvements
  • Difficulty improvements

v1.0.8 (229) - released 2014/03/29

  • Destructible Terrain
  • Boss Level: Fight the Tunneler!
  • Enemy Fighter Squad Formations
  • Enemy Fighter Damage Decals
  • Improved Particle Effects
  • Adaptive Difficulty option available for Normal Mode
  • Tutorial Improvements
  • Full MFi Game Controller Support (Basic and Extended Profiles)
  • Bug Fixes
  • New Bugs Added

v1.0.7 (218) - released 2014/01/16

  • Fixed crash affecting some international users
  • Minor level tuning

v1.0.6 (216) - released 2014/01/10

  • Difficulty tuning for all levels and modes
  • Random drop tuning (more energy, less shields)
  • Score tuning (more points!)
  • iPhone 5/5s difficulty balancing
  • UI and HUD improvements
  • Bug fixes

v1.0.5 (213) - released 2013/12/18

  • Completely redesigned all levels
  • New UI and HUD
  • Speed based zoom
  • Player ship now moves in all directions
  • Enemy AI and movement improvements
  • Improved player bullets
  • New and Bigger enemy bullets
  • Enemy bullet patterns
  • Enemy lasers
  • New enemy beam turret
  • Ramming pauses energy regeneration
  • More starting energy and increased energy capacity
  • Story nodes now grant a starting Weapon, Energy, and Speed bonus
  • XP pod attractor improvements
  • XP meter: reduces laser cost and shielding cost based on XP level
  • Level select tips
  • Smart button improvements (pause, restart, next level)
  • Game auto starts after selecting play from level menu
  • Game Center improvements
  • Now requires iOS 7 or higher
  • Bug fixes

v1.0.4 (194) - released 2013/08/13

  • Tutorial streamlining
  • Score Pod Attractor
  • Control fixes
  • Sound fixes
  • Score fixes

v1.0.3 (189) - released 2013/08/05

  • Scoring and High Score Leaderboard
  • Max score multiplier effect
  • New Burst+ power-up
  • Dynamic lighting
  • New particle shield and warning particles
  • New and improved graphics for power-ups, player laser, and enemy bullets
  • Shooting enemy bullets creates score pods or energy
  • Enemy bullets are now sized by enemy type
  • Tutorial streamlining
  • Level tuning with improved enemy density (more action!)
  • Level select menu improvements
  • Bug fixes

v1.0.2 (174) - released 2013/07/21

  • Relative Touch control option
  • Improved explosions and particle effects
  • New smoke particle effects for damaged enemies
  • Random drops now include speed power-ups
  • Level tuning and improved enemy density
  • Performance improvements and additional graphical effects for 1st generation iPad, iPhone 3GS, iPhone 4, 3rd generation iPod touch, and 4th generation iPod touch. Now running with full graphics @ 30fps
  • Settings UI improvements
  • Bug fixes

v1.0.1 (166) - released 2013/07/01

  • Universal app supporting iPhone, iPod and iPad devices
  • Improved explosions, now with 210% more SHAKE
  • Analog joystick option
  • Performance improvements
  • Reporting improvements
  • Version checking

v1.0.0 (160) - released 2013/06/18

  • Initial release

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